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SolidAngle – Arnold to 3ds Max Cinema 4D Houdini Maya Katana Win/Mac/Linux. Title: Solid Angle – Arnold to 3ds Max Cinema 4D Houdini Maya Katana Win/Mac/Linux. Info: What is Arnold? Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of. Uninstall Mental Ray for 3ds Max 2018. Download the new Mental Ray from 3ds Max posted on May 17, 2017 and install it. Result: 3ds Max 2018 will now be backwards compatible with earlier releases, and saving to earlier 3ds Max versions will work fine. Temporary Situation: 3ds Max 2018 scenes edited recently while using the first Mental Ray for.

  • For mental ray for Maya masters going to mental ray standalone slaves, you do not need to specify the port if you are using the default port (38010). For mental ray for Maya Satellite masters, you must add the port number by typing “:” after the hostname in the maya.rayhosts file.
  • NVIDIA will no longer offer new subscriptions to the Mental Ray plugins for Maya and 3ds Max, as well as Mental Ray Standalone from November 20, 2017 onward. Current customers who have purchased licenses from NVIDIA will continue to receive support, software updates through our Advanced Rendering Forum for the remainder of their subscription terms.
  • NVIDIA Mental Ray for Maya 2016 to 2018 3.14.5.1 Win/Mac. NVIDIA mental ray for Maya is a plug-in rendering solution, seamlessly integrated into Autodesk Maya®. The industry standard renderer you have counted upon for years is now available directly from those creating it. Maya artists now receive interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration, in addition to all previous functionality and compatibility.
Mental Ray
Original author(s)Mental Images
Developer(s)Nvidia
Initial release1989; 31 years ago
Stable release
Preview release
3.14
Operating systemLinux, OS X, Microsoft Windows[1]
TypeRendering system
LicenseProprietary software
Websitewww.nvidia.com/object/nvidia-mental-ray-products.html

Mental Ray (stylized as mental ray) is a production-quality ray tracing application for 3D rendering. Its Berlin-based developer Mental Images was acquired by NVIDIA in 2007 and Mental Ray was discontinued in 2017.

Mental Ray has been used in many feature films, including Hulk, The Matrix Reloaded & Revolutions, Star Wars: Episode II – Attack of the Clones, The Day After Tomorrow and Poseidon.[2][3]

In November of 2017 NVIDIA announced that it would no longer offer new Mental Ray subscriptions, although maintenance releases with bug fixes were published throughout 2018 for existing plugin customers.[4]

Features[edit]

An image rendered using Mental Ray which demonstrates global illumination, photon maps, depth of field, ambient occlusion, glossy reflections, soft shadows and bloom

The primary feature of Mental Ray is the achievement of high performance through parallelism on both multiprocessor machines and across render farms. The software uses acceleration techniques such as scanline for primary visible surface determination and binary space partitioning for secondary rays. It also supports caustics and physically correct simulation of global illumination employing photon maps. Any combination of diffuse, glossy (soft or scattered), and specular reflection and transmission can be simulated.

Maya Mental Ray Plugin 2018

Mental Ray was designed to be integrated into a third-party application using an API or be used as a standalone program using the .mi scene file format for batch-mode rendering. Currently there are many programs integrating it such as Autodesk Maya, 3D Studio Max, Cinema 4D and Revit, Softimage|XSI, Side Effects Software's Houdini, SolidWorks and Dassault Systèmes' CATIA. Most of these software front-ends provide their own library of custom shaders (described below). However assuming these shaders are available to mental ray, any mi file can be rendered, regardless of the software that generated it.

Mental Ray is fully programmable and infinitely variable, supporting linked subroutines also called shaders written in C or C++. This feature can be used to create geometric elements at runtime of the renderer, procedural textures, bump and displacement maps, atmosphere and volume effects, environments, camera lenses, and light sources.

An image of diamond rendered using Mental Ray in CATIA V5R19 Photo Studio.

Supported geometric primitives include polygons, subdivision surfaces, and trimmed free-form surfaces such as NURBS, Bézier, and Taylor monomial.

Phenomena consist of one or more shader trees (DAG). A phenomenon looks like regular shader to the user, and in fact may be a regular shader, but generally it will contain a link to a shader DAG, which may include the introduction or modification of geometry, introduction of lenses, environments, and compile options. The idea of a Phenomenon is to package elements and hide complexity.

Since 2010 Mental Ray also includes the iray rendering engine,[5] which added GPU acceleration to the product. In 2013, the ambient occlusion pass was also accelerated by CUDA, and since 2015 the GI Next engine can be used to compute all indirect/global illumination on GPUs.

In 2003, Mental Images was awarded an Academy Award for their contributions to the mental ray rendering software for motion pictures.

See also[edit]

  • Dielectric Shader, able to realistically render the behavior of light rays passing through materials with differing refractive indices.
  • PhotoWorks (ray tracing software), previously part of SolidWorks which used a version of the Mental Ray rendering engine as its renderer in older versions.

Notes[edit]

  1. ^http://www.nvidia-arc.com/products/nvidia-mental-ray/availability.html
  2. ^'mental images Software Developers Receive Academy AwardArchived 2012-11-19 at the Wayback Machine'. Mental Images Press Release, April 23, 2011
  3. ^'Large as Life: Industrial Light & Magic Looks to mental ray to Create 'Poseidon'Archived 2012-11-19 at the Wayback Machine'. Mental Images Press Release, April 23, 2011
  4. ^'NVIDIA MENTAL RAY TRANSITION FAQ'(PDF). NVIDI. Retrieved November 18, 2017.
  5. ^Keller, Alexander; Wächter, Carsten; Raab, Matthias; Seibert, Daniel; Dietger van Antwerpen; Korndörfer, Johann; Kettner, Lutz (2017) [3 May 2017]. 'The Iray Light Transport Simulation and Rendering System' (Report). NVIDIA. arXiv:1705.01263.

Further reading[edit]

  • Driemeyer, Thomas: Rendering with mental ray, SpringerWienNewYork, ISBN3-211-22875-6
  • Driemeyer, Thomas: Programming mental ray, SpringerWienNewYork, ISBN3-211-24484-0
  • Kopra, Andy: Writing mental ray Shaders: A perceptual introduction, SpringerWienNewYork, ISBN978-3-211-48964-2

Mental Ray 2018 For Maya On Mac Osx

Maya 2018 free download

Mental Ray 2018 For Maya On Mac Catalina

External links[edit]

Wikimedia Commons has media related to With mental ray generated images.

Mental Ray 2018

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